The Overgrowth

After crashing into an overgrown forest, two fugitives are separated and forced to survive its hostile environment as they struggle to find each other.

Post Mortem

This was a challenge to test my writing skills for characters and setting up worldbuilding. It also challenged my technical skills in learning a new programming language in a short time period. I've had little experience of Lua but got the hang of it for the dialogue options. It was fun to account for cinematography and sensory details when building “The Overgrowth". During development, I had the player in the middle of the forest to look around for things to do. However, for newer players I realized they may feel confused and overwhelmed in available tasks. As a solution, I made the spawn point one of the houses. That way, it isolates what they see, so each experience can feel unique and impactful in their own right.

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